Hackl
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Post by Hackl on Apr 29, 2014 0:13:57 GMT -5
Here's some Luftwaffe gumcam footage from Clod. This stuff looks almost real. Very impressive. You can see the rounds that missed target actually exploding off in the distance ahead. Pretty cool! www.youtube.com/watch?v=ix5QMWCKMlA
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Post by Gunther on Apr 29, 2014 1:15:41 GMT -5
Nice. Definitely a significant improvement from IL2 there! I love how in some of the videos I've seen, you actually feel like planes are absorbing bullets and taking internal damage. IL2 doesn't really make me feel that my bullets are actually going inside the plane and wrecking havoc... if that makes sense.
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Hackl
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Post by Hackl on Apr 29, 2014 15:20:33 GMT -5
Oh yeah! Even the bullets have real good effect,The cannons are just devastating. I'm flying Luftwaffe for sure
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Hackl
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Post by Hackl on Jun 26, 2014 20:00:34 GMT -5
Here is a nice video just put up at ATAG. It's in German. does Anyone read German? I get what his convergences for the guns are, and can figure out his belt load-out. I just wonder what it says on the next screen of each scenario before each demo starts... theairtacticalassaultgroup.com/forum/showthread.php?t=11575
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Stachl
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Post by Stachl on Jun 27, 2014 19:00:44 GMT -5
Would someone be so kind as to tell me how he (and you guys) keep the illuminated gunsight so still and in the center of the reflector when maneuvering? I'm assuming he is using TrackIR. Can't figure it out myself, sorry.
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Hackl
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Post by Hackl on Jun 27, 2014 19:40:51 GMT -5
I think its in camera or views section. I believe its called lean to gunsight?
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Stachl
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Post by Stachl on Jun 28, 2014 19:33:42 GMT -5
Thanks Hackl. I've tried that, but maybe I'm missing something. This sim is taking so loooong to figure out.
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Stecher
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Post by Stecher on Jun 29, 2014 14:38:10 GMT -5
"Lean to gun sight" gives a much closer perspective. I'm thinking that he just leaned over a bit with headshake turned off. The reticle is pretty frozen in those maneuvers.
Since the gun sight view severely restricts head movement, I don't use it. I just lean over to line it up. It moves around during maneuvers, but it still stays visible.
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Stachl
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Post by Stachl on Jun 29, 2014 20:18:36 GMT -5
Ah, ok so turn off head shake in the TrackIR options. That's got to be what the problem is for me cause there is no way I can hold my head still enough during turning like they are doing in all of those videos on YouTube. I'm spending more time with my head position than flying the plane. It's been unbelievably frustrating so I hope it works. I'm certainly not enjoying the hassles this game provides. Have you guys ever had your settings change or disappear? I kept nosing over today for no apparent reason until thru a fluke I managed to land in one piece and tried to taxi and couldn't because the brakes were on . . permanently. They were fine the last time I flew. Oh well! Thanks!
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Stachl
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Post by Stachl on Jun 30, 2014 20:38:02 GMT -5
"Lean to gun sight" gives a much closer perspective. I'm thinking that he just leaned over a bit with headshake turned off. The reticle is pretty frozen in those maneuvers. Since the gun sight view severely restricts head movement, I don't use it. I just lean over to line it up. It moves around during maneuvers, but it still stays visible. Turning 'head shake' off in the game realism settings made all the difference, very nice. However, is this a server side or client side setting on realistic servers? Guess I'll find all this out later. Thanks.
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Stecher
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Post by Stecher on Jul 3, 2014 18:43:28 GMT -5
The head shake is a difficulty setting, and it is server side. So it won't be something you get to use regularly. I'm just pretty sure that's what he used to make his video to keep the reticle locked in like that. Obviously the pilot's head moves around proportional to the G forces of that moment, so shooting during hard changes in direction are going to be difficult. But they should be, nothing wrong with that. It encourages smoother flying, at least for the few seconds of trigger time. I'm sure 6DOF in TrackIR, etc. can help you counter the G force effect once you get used to how it's applied in game. I don't use anything like that yet, but still manage to aim fine. It's just a little challenge to be dealt with. CLOD is not for a simple flying experience, it's a more complicated sim, and you'll only enjoy it if you enjoy overcoming challenges.
The takeoff/landings are relatively difficult when you are just starting out. Most of us crashed a few times getting the hang of it, and every now and then, even after a few weeks. The ground handling, especially with the 109, is touchy. After 11+ years of flying the same game, I've actually enjoyed having to relearn some of the basic things, and adjusting to the new game physics. CLOD gives a better feeling of direct interaction between pilot/plane, plane/ground, and plane/air, rather than just co-existing, like old IL-2. You have to takeoff before you reach 200km/h or else the tires blow and you nose in. I don't think I've ever had the breaks permanently locked on, but at least the way I have it set up, they are applied instantly at full force. So holding down the break for any length of time is a no-no, unless you are just about stopped. When landing, I leave the throttle at about 10% to aid with rudder authority and let it slow down on rollout until I'm under 80km/h, then BRIEFLY tap the breaks repeatedly until you are slowed to a normal taxi speed to clear the runway and stop the plane.
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Stachl
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Post by Stachl on Jul 4, 2014 18:41:09 GMT -5
Well with headshake on it seems like you pretty much are gonna have to catch someone napping to use the reticle. Of course it's the same for both sides, so as long as one pays attention it should be pretty easy to stay alive. Haven't played online yet, but that's my initial impression. I've made up my mind I'm gonna try this, but so far I like WWI better as a knife fight suits me better in terms of overall enjoyment.
Thanks for the information Stecher.
S!
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Post by Gunther on Jul 4, 2014 22:07:32 GMT -5
Come fly on Thursdays! We have learned a lot just from showing up and seeing what works and what doesn't.
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Stachl
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Post by Stachl on Jul 6, 2014 20:04:15 GMT -5
I'll try to be there this Thursday.
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Heiden
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Post by Heiden on Jul 7, 2014 21:27:45 GMT -5
I've got some gun cam for you all!!
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Heiden
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Post by Heiden on Jul 13, 2014 18:33:50 GMT -5
Here are two gun camera videos I made from Cliffs of Dover, with music. I hope you enjoy! Please watch in HD.
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Stecher
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Post by Stecher on Jul 15, 2014 16:41:44 GMT -5
Well done Heiden. Some very good footage.
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Segler
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Post by Segler on Aug 31, 2014 11:15:44 GMT -5
Nice footage! Now I have a question. How do I set the guncam up? Is it a mappable control?
I'm working on my convergence settings, and it would be nice to see the guncam footage for the purpose of making adjustments.
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Heiden
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Post by Heiden on Sept 1, 2014 14:56:25 GMT -5
Here is one of my most recent videos: www.youtube.com/watch?v=Z0XxwAZpchsTo go to the "gun camera" mode, you need to either be on a server that has the ability to change your cockpit views, it's like the third of fourth option. What I do is record a track on ATAG, then wash it through their external view utility, then I go back to the track and do the same thing as described above. I don't recall the keys that change the cockpit view offhand, maybe CNTL+F1 or something around that. Let me know if you need more help! I might have something that will be good for you to test your convergences.
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Segler
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Post by Segler on Sept 2, 2014 6:00:55 GMT -5
OK I think I got you. It's basically using the record function, and editing the track afterwards? I'll give that a shot. I was able to look at some shots in the playback. It seems similar to the 1946 version, but there is no single key map that I could find to start recording. I had to pause and start it from the menu, and some other camera controls seem a little different. At any rate, I think I have my convergence set OK for my shooting style. Thanks Heiden.
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Heiden
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Post by Heiden on Sept 2, 2014 21:20:04 GMT -5
You can also adjust your realism settings and play offline and use a simplified out-of-cockpit view for your deflection practice. I have a mission file that might help also.
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Heiden
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Post by Heiden on Sept 4, 2014 0:35:57 GMT -5
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Segler
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Post by Segler on Sept 4, 2014 9:43:56 GMT -5
Good Stuff!
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Stecher
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Post by Stecher on Sept 4, 2014 11:26:53 GMT -5
Good luck on the 50 Heiden.
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