Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Sept 27, 2014 13:25:46 GMT -5
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Stecher
Administrator
Staffelkapitän
Hauptmann
Posts: 2,681
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Post by Stecher on Oct 1, 2014 17:26:09 GMT -5
From what I could track down on the ATAG forums, Oculus Rift support for CLOD is something TF would like to do eventually, but the work pipeline is full of other things right now that are more important to them. Most of the discussion is from almost a year ago, when they were trying to finish and release the versions we are currently flying, and they were already planning for the still yet to come major update of TF5.0, which they hope to get out by the end of this year.
They didn't sound terribly enthused by it, but again, it was last October, none of them had tried it, and Oculus only had the DK1 version of the Rift out. Not only did the device have a lot left to prove at that point, but Oculus as a company was still just relying on their Kickstarter campaign. Fast forward a year to right now, the Facebook acquisition has ensured abundant funding, and their subsequent versions have continued to impress with each release. Crystal cove, DK2, and the recently unveiled Crescent Bay prototype is another huge leap forward for the Rift. The eventual CV1 should come some time in 2015, and will be even better.
In my opinion, seeing BOS and DCS support the OR will virtually force TF to pursue CLOD support for it, assuming of course they are still volunteering their time to develop the game. It was understandable a year ago that CLOD had more important things that needed their time. But after they release TF5.0, and people start playing (and raving about) BOS and DCS with the CV1 Rift next year, I can't imagine how supporting it in CLOD doesn't become a priority for them. I just hope that when they realize it, they can actually do it, considering they don't actually have unfettered access to the CLOD code, as other official game developers certainly do.
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