Stachl
3./JG51 Member
Posts: 1,139
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Post by Stachl on Jan 19, 2015 21:09:43 GMT -5
that 'true north' and 'magnetic north' are modeled in Clod? Well it is. A couple days ago I tried a longer distance navigation exercise after watching Heiden's YouTube tutorial. I did Le Harve to Mondidier and tried to follow, exactly, the 'true' heading with my compass. I then was surprised when I found Amiens on my right when it should of been on my left. It's because in game we pilots, just as a real pilot, have to compensate for true headings and magnetic headings. Then I remembered in Heiden's YouTube video about navigation, that he too ended up on the opposite side of a landmark. Pretty cool I think!
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Stecher
Administrator
Staffelkapitän
Hauptmann
Posts: 2,681
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Post by Stecher on Jan 19, 2015 22:17:28 GMT -5
Details in CLOD like that are really great. Last week during GS testing, I was gliding in for a landing after my engine had just given out. I noticed my gear lights were flickering when I leveled out. It wasn't my first dead stick landing in CLOD of course, but it's the first time I've seen flickering in the instrument panel. It turns out, my battery had been knocked out, and without the engine running at sufficient RPM, it wasn't producing enough power to keep the lights on. Over 300km/h, the prop would turn enough to power them, but under 300km/h, they would flicker out. It's pretty cool too see all the complex systems and how they are interdependent.
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