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Post by Stecher on Oct 8, 2014 16:41:49 GMT -5
Simple enough once you understand and are set up for it. But man, that is going to be annoying with it going out of whack.
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Post by Stecher on Oct 1, 2014 17:48:43 GMT -5
I'll try to get on a little early tomorrow, we can mess with it. If you have the stereo mix fixed, we should be able to get things volume balanced without too much trouble.
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Post by Stecher on Oct 1, 2014 17:26:09 GMT -5
From what I could track down on the ATAG forums, Oculus Rift support for CLOD is something TF would like to do eventually, but the work pipeline is full of other things right now that are more important to them. Most of the discussion is from almost a year ago, when they were trying to finish and release the versions we are currently flying, and they were already planning for the still yet to come major update of TF5.0, which they hope to get out by the end of this year.
They didn't sound terribly enthused by it, but again, it was last October, none of them had tried it, and Oculus only had the DK1 version of the Rift out. Not only did the device have a lot left to prove at that point, but Oculus as a company was still just relying on their Kickstarter campaign. Fast forward a year to right now, the Facebook acquisition has ensured abundant funding, and their subsequent versions have continued to impress with each release. Crystal cove, DK2, and the recently unveiled Crescent Bay prototype is another huge leap forward for the Rift. The eventual CV1 should come some time in 2015, and will be even better.
In my opinion, seeing BOS and DCS support the OR will virtually force TF to pursue CLOD support for it, assuming of course they are still volunteering their time to develop the game. It was understandable a year ago that CLOD had more important things that needed their time. But after they release TF5.0, and people start playing (and raving about) BOS and DCS with the CV1 Rift next year, I can't imagine how supporting it in CLOD doesn't become a priority for them. I just hope that when they realize it, they can actually do it, considering they don't actually have unfettered access to the CLOD code, as other official game developers certainly do.
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Post by Stecher on Oct 1, 2014 15:47:30 GMT -5
I don't know if you've used it on TS since last Thursday, but muting the stereo mix on the mic worked, correct?
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Post by Stecher on Sept 25, 2014 3:01:37 GMT -5
Heiden, awesome shooting as always. I know you have an X-52 Pro, which I've now been using for a little while, and am getting better with. Can you let me know what kind of control curves you are using? Your steadiness in aiming in these videos appears better that what I'm getting. I've just been fiddling with the game's axis sensitivity sliders, which has helped, but I think that just sags a progressive input curve. Do you use anything else to get variable (S) curves for input?
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Post by Stecher on Sept 4, 2014 11:26:53 GMT -5
Good luck on the 50 Heiden.
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Post by Stecher on Aug 19, 2014 19:34:00 GMT -5
Nice shooting!
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Post by Stecher on Jul 15, 2014 18:33:38 GMT -5
I flew CLOD with 1440x900 for a night. I can't say I've done enough of it to make any real judgement on the dots, but I think it was better as a first impression. Nothing massively obvious though. However, what I wasn't really expecting was just how much harder it was to ID planes. I knew the quality from an aesthetic standpoint would take a hit, and that was especially obvious with the cockpit. But from a functional standpoint, I had to get much closer to actually ID the plane I was looking at. This is a considerable hindrance, as it really affects the decision to engage, evade, or ignore, and valuable time has been lost when you finally realize which of those you should do. I flew another night with 1680x1050, and to my eyes on the VS24AH-P, it looked much better. You can tell it doesn't have the crispness of the native 1920x1200, but it still looked reasonably good, and it was much easier to ID planes. I'll list the pixel density of these 16:10 ratio resolutions below, and you can see 1680x1050 pretty much fits right in between them, +11/-12. Subjectively, it was much closer in appearance and functionality to the native 1920x1200. Again, only 1 night on each lower resolution is not a fair evaluation on the various conditions in which you pick up dots, so I won't pass final judgement on that yet. But for the 1680x1050 session, I didn't have any periods where I knew people were around, and I wasn't seeing them. Maybe it helped enough, maybe it was just the right visibility conditions, or maybe I just don't know what I was missing. It at least warrants more live play at this resolution, and I'll try to set up some controlled visibility test to really limit the difference to the resolution itself, and not the endless variables that occur every moment of live play.
1920x1200 on 24" 94ppi
1680x1050 on 24" 83ppi
1440x900 on 24" 71ppi
It may not be an issue for you Hackl, with the 780Ti, but a bonus to flying with a slightly lowered resolution is the increase in FPS. For me, I might fly one step below native just for that, since right now I have to turn down the land shading setting (which controls landscape texture resolution more than anything) for smooth play (45+fps) on my 7850. That settings affects the gameplay appearance much more than scaling resolutions a notch.
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Post by Stecher on Jul 15, 2014 16:41:44 GMT -5
Well done Heiden. Some very good footage.
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Post by Stecher on Jul 3, 2014 19:48:13 GMT -5
I don't know what anyone else it actually seeing of course, but I get the sense that I'm rather blind compared to some as well. At some point, it's a trade off between image quality and dot visibility. Finer resolutions with higher ppi are going to make the textures, landscape, buildings, cockpit, drawn planes, etc look better. But when planes are dots, literally a couple pixels, they will be harder to see. To this point, I've resisted lowering resolution, but it's worth a shot. For our monitors Hackl, just stay within the 16:10 ratio and see if any improvement in dot visibility is worth the tradeoff in loss of sharpness of everything else. If you can't notice a change at 1680x1050, try 1440x900, or even 1280x800. I'll be experimenting with them too for a bit in case it helps without making things look too crappy.
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Post by Stecher on Jul 3, 2014 19:33:41 GMT -5
Good tips Scannon. Yeah, CLOD is a different animal for sure. Somewhat challenging in the basics when you're new to it, but in a fun way I think. It gives you a better sense of what you are actually supposed to be doing. We've got something in the works for an online war, keep in touch. Hope to fly with you guys soon.
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Post by Stecher on Jul 3, 2014 18:43:28 GMT -5
The head shake is a difficulty setting, and it is server side. So it won't be something you get to use regularly. I'm just pretty sure that's what he used to make his video to keep the reticle locked in like that. Obviously the pilot's head moves around proportional to the G forces of that moment, so shooting during hard changes in direction are going to be difficult. But they should be, nothing wrong with that. It encourages smoother flying, at least for the few seconds of trigger time. I'm sure 6DOF in TrackIR, etc. can help you counter the G force effect once you get used to how it's applied in game. I don't use anything like that yet, but still manage to aim fine. It's just a little challenge to be dealt with. CLOD is not for a simple flying experience, it's a more complicated sim, and you'll only enjoy it if you enjoy overcoming challenges.
The takeoff/landings are relatively difficult when you are just starting out. Most of us crashed a few times getting the hang of it, and every now and then, even after a few weeks. The ground handling, especially with the 109, is touchy. After 11+ years of flying the same game, I've actually enjoyed having to relearn some of the basic things, and adjusting to the new game physics. CLOD gives a better feeling of direct interaction between pilot/plane, plane/ground, and plane/air, rather than just co-existing, like old IL-2. You have to takeoff before you reach 200km/h or else the tires blow and you nose in. I don't think I've ever had the breaks permanently locked on, but at least the way I have it set up, they are applied instantly at full force. So holding down the break for any length of time is a no-no, unless you are just about stopped. When landing, I leave the throttle at about 10% to aid with rudder authority and let it slow down on rollout until I'm under 80km/h, then BRIEFLY tap the breaks repeatedly until you are slowed to a normal taxi speed to clear the runway and stop the plane.
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Post by Stecher on Jun 29, 2014 14:38:10 GMT -5
"Lean to gun sight" gives a much closer perspective. I'm thinking that he just leaned over a bit with headshake turned off. The reticle is pretty frozen in those maneuvers.
Since the gun sight view severely restricts head movement, I don't use it. I just lean over to line it up. It moves around during maneuvers, but it still stays visible.
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Post by Stecher on Jun 19, 2014 20:25:15 GMT -5
Hey David, thanks for the invite. We had fun flying with you last week. I'm sure we'll be seeing more of each other in CLOD. S!
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Post by Stecher on Jun 11, 2014 21:58:30 GMT -5
That half hour one by Bonkin is really something special. It does a great job showing off the aspects of the game, and is structured very well.
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Post by Stecher on Jun 8, 2014 12:28:12 GMT -5
Maybe that's what blew your engine yesterday? Good find. So manual mode, increase, decrease to 12oc, then auto and go.
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Post by Stecher on Jun 7, 2014 8:20:33 GMT -5
First make sure your CLOD install is updated to the newest stock version through Steam. Then go > HERE< to download all the parts that you will need to install. Now go > HERE< and carefully follow all the directions in the post and videos. That will get you up to TF 4.0. You simply install 4.3 and 4.312 in the same manner that you did for 3.0 and 3.01, per the instructions in that post. To be on the safe side, I would delete the cache folder in the "...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover - MOD" folder, before launching the game for every version during the process to make sure each step is working.
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Post by Stecher on Jun 1, 2014 0:49:36 GMT -5
Gunther and I were patrolling the coast, found a scout and engaged him, but lost contact. While looking around for him we stumbled on a fight at our airfield that was just ending. We flew back out over the channel looking for a second wave, but the server crapped out. We flew around for a while hoping it would come back, but it never did and then it finally kicked us off. By rule, since it was after 50 minutes, it was counted as official, and that was it. Next mission is Sunday morning.
We had a good bit of fun after that on the regular ATAG server. Tepes had joined us while the campaign was going down, so the 3 of us went around and shot down (I think) 8 planes without any losses. I saw you joined, just as we were landing and leaving.
Let's hope the server stays alive tomorrow morning for the next one. See you there. ATAG TS, down under the CLOD server 2 area, we have our own channel.
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Post by Stecher on May 30, 2014 23:47:20 GMT -5
It starts tomorrow morning, Saturday May 31. I would be on ATAG TS at 10:30am PDT to get ready and figure out what we're doing. If you haven't done it yet, make sure you read through the first post on here ---> theairtacticalassaultgroup.com/forum/showthread.php?t=10429Don't break the refly rules.
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Post by Stecher on May 26, 2014 7:30:23 GMT -5
The ATAG cross channel campaign won't be official for us, so there won't be permanent records from it. It'll be a good way of working ourselves into the game and community, getting familiar with things.
I signed us up as a squad, so no need for you to do anything in that regard. Just make sure you read through all the rules and how it works.
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Post by Stecher on May 24, 2014 8:30:57 GMT -5
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Laptops
May 23, 2014 14:02:11 GMT -5
Post by Stecher on May 23, 2014 14:02:11 GMT -5
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May 21, 2014 15:57:25 GMT -5
Post by Stecher on May 21, 2014 15:57:25 GMT -5
Very cool. What motor did you drop in? Stock replacement, or did you get a little wild?
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UpGrade
May 21, 2014 15:49:52 GMT -5
Post by Stecher on May 21, 2014 15:49:52 GMT -5
www.youtube.com/watch?v=ZjdrMuKpaCITry playing this video, with your browser window resized and/or partially covered by other windows so that only the area of the stuck pixel is exposed to color flashing. It works for some people in a few minutes, some a few hours, some not at all. But it's the first step before you start getting physical.
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May 20, 2014 13:10:03 GMT -5
Post by Stecher on May 20, 2014 13:10:03 GMT -5
Gunther mentioned looking for a laptop, and it got me curious since I don't know nearly as much about that corner of the tech world compared to desktops. I figured I'd post what I know and add what I've found out about laptops in case it helps. Obviously, it depends heavily on what you want to do with it, and how much you are willing to spend. That's always the case. With laptops, hardware options have scaled down specs to fit the cooling and power usage requirements. As such, most parts are nerfed versions of desktop hardware. I have to admit, considering this, some of the prices were higher than I'd expect, compared to better performing desktop parts plus a monitor. I guess you are paying largely for the convenience of mobility. Anyway, specifically for Gunther who said it was for tuning the ECU on his car (Camaro right?) and maybe playing some Kerbal Space Program when away from home. I really don't know if ECU tuning benefits noticeably from a better CPU (either core count or core strength). I'm guessing any new laptop would be fine, simply providing the necessary Windows interface. KSP supposedly doesn't utilize more than 2 cores, so the stronger they are the better for that. It has become standard for Intel CPUs to have integrated graphics (iGPU), whereas AMD has pure CPUs (FX series) and what they call APUs (A series), which is simply a CPU with an iGPU (like Intel). AMD makes their CPUs and APUs for desktop, but only puts APUs in for laptops, even when it has a discrete graphics card. With desktop models, AMD generally has better iGPUs than Intel, but in the laptop models AMD has weakened versions, while Intel pretty much holds their iGPU strength. Also, whereas with desktops, pretty much across the board, it's typical for AMD to offer more but weaker cores, while Intel offers less but stronger cores, this doesn't completely hold true with laptop versions. Some of the Intel chips are clocked so far down to save on power, they are weaker than some of the stronger, power hungry AMD ones. So instead of clearly segmented product performance as with desktops, you wind up having a big mess of a laptop market with lots of overlapping parts and capability tradeoffs. The laptop CPU constant seems to be that Intel is much better in the performance to power usage ratio. To get the same core performance as Intel, the AMD chips need more than double the wattage, and that will definitely affect battery life. A higher performing Intel, using the same power as an AMD chip, is 63% faster per core. We're used to throwing in a graphics card and ignoring integrated graphics, but for laptops iGPUs seem to be the only way of keeping the cost down. The cheapest one I found with a graphics card was $600 from Acer, and it was sporting a Haswell chip running at 1.6GHz-2.6GHz. Anything that is advertised as a "gaming laptop" has a graphics card and a stronger CPU and they start at $850 and go up fast from there. As with the CPUs, mobile graphics cards are gimped versions of desktop AMD and Nvidia cards, that at least provide an improvement over iGPU systems, but at the cost of heat and power usage, which are higher priorities in laptops. And the price increase of course. To complicate things further, note that i5s are not quad cores in the mobile segment. They are hyperthreaded dual cores, like the i3s. But the i5s still have Turbo Boost (dynamic self overclocking), which usually ensures they will operate at higher clock speeds than the i3s, at least when stressed. Of course you pay for that too. So if KSP is a priority, Intel CPUs are clearly better for it, when factoring performance and battery life. At some point you have to draw a money limit, and you can narrow down options from there. Do you want to pay what it takes to get a graphics card? If you wind up settling for the integrated graphics system, it could still be good enough for KSP with settings turned down. That game has to track hundreds of parts simultaneously, which is CPU work. The graphics are okay, but not really anything spectacular that need a beast to get through it. I've read accounts from people who say they're using Ivy Bridge CPUs with Intel HD 4000 and are able to get above 30fps with settings turned down. The Haswell CPUs, even in laptops, carry the slightly faster HD 4400 and HD 4600. You can also play KSP without needing it to be smooth at 60+fps. It's not really a fast twitch kind of game, so that's working in your favor. The OS can be a major limiting factor. If you insist on Windows 7, you would severely limit the options. There are some out there, and maybe one will fit your needs, but the vast majority of Haswell laptops are shipping with Windows 8.1. In regards to the screen, consider size, glossy vs matte, touch capability, and overall image quality if there are specific product reviews. 15.6 inches tends to be a pretty common size. You can go smaller without saving much money, or go bigger and the premium usually kicks in. There are some 17 inchers that are well priced, but the smaller 1366x768 resolution of the 15.6 inch should also help keep the pixel count from becoming too taxing on whatever graphics setup you have. Bigger may not be better, even if it doesn't cost much more. As for brands, the links below are somewhat informative. These are the last three years of PCMag's customer surveys on laptops. 2012 Survey Results2012 Survey Details2013 Survey Results2013 Survey Details2014 Survey Results2014 Survey DetailsBased on pure specs and mostly good, albeit few reviews, and the fact that it's on sale right now, I'd start with the 15.6 inch Lenovo IdeaPad G510 (59406709). The i5-4200M Haswell CPU goes from 2.5GHz to 3.1GHz, and carries the best currently available Intel iGPU, the HD 4600. Down to $480 on Newegg at the moment, and just $438 at Frys (same as Amazon but they sold out). That's only 38 bucks more than a Dell with the i3-4030U, stuck at 1.9GHz and the HD 4400. I'd suggest comparing anything else you would consider against this one and see how they stack up. www.newegg.com/Product/Product.aspx?Item=N82E16834313724www.frys.com/product/7988500?source=google&gclid=CM-0z7GVu74CFZNhfgodd4MAqQExtended warranties, if you want to go that route, area all different, from Newegg, Amazon, Dell (Home), Dell (Business), or you could try Square Trade.
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