Hackl
3./JG51 Member
Posts: 1,625
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UpGrade
May 1, 2014 12:45:19 GMT -5
via mobile
Post by Hackl on May 1, 2014 12:45:19 GMT -5
Stecher my Asus monitor will be here today. Just curious how calibration was out of box or if you had to tweak on it some.
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Apr 29, 2014 15:20:33 GMT -5
Oh yeah! Even the bullets have real good effect,The cannons are just devastating. I'm flying Luftwaffe for sure
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Hackl
3./JG51 Member
Posts: 1,625
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CH MFP
Apr 29, 2014 12:38:16 GMT -5
Post by Hackl on Apr 29, 2014 12:38:16 GMT -5
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Apr 29, 2014 0:13:57 GMT -5
Here's some Luftwaffe gumcam footage from Clod. This stuff looks almost real. Very impressive. You can see the rounds that missed target actually exploding off in the distance ahead. Pretty cool! www.youtube.com/watch?v=ix5QMWCKMlA
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Apr 27, 2014 17:12:35 GMT -5
I already have a Pro Throttle www.amazon.com/CH-Products-Pro-Throttle-USB/dp/B00006B84ZI have a spare one not being used so I'm going to have it converted in a Franken-Potato. A Forward 4 position hat switch is moved to aft side of handle. And 2 rotary switches are added. One where hat switch used to be and one at pinky end of handle on forward side. Also 6 x 2 position toggle switches are added to lower forward side of control base. img.photobucket.com/albums/v179/531Ghost/100_0109.jpgCH Control Manager can connect up to 16 devices/controllers that will be see as only one device by a game. Currently I only have the three. Imagine the possibilities at your fingertips.
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Hackl
3./JG51 Member
Posts: 1,625
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UpGrade
Apr 26, 2014 22:20:17 GMT -5
Post by Hackl on Apr 26, 2014 22:20:17 GMT -5
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Hackl
3./JG51 Member
Posts: 1,625
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UpGrade
Apr 26, 2014 22:17:08 GMT -5
Post by Hackl on Apr 26, 2014 22:17:08 GMT -5
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Hackl
3./JG51 Member
Posts: 1,625
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UpGrade
Apr 26, 2014 16:22:34 GMT -5
via mobile
Post by Hackl on Apr 26, 2014 16:22:34 GMT -5
I have a corsair 750w. My tech guy seems to think it will be ok. I will order a better one at least 850w or better if i have to tho. I been sitting on that one to see how it goes. Card says 42A min on 12v rail. mine has 67A.
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Apr 26, 2014 16:15:52 GMT -5
Is there enough interest for another of ghost skies in 1946. I would like to think so but number are slipping off. Where tho...
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Hackl
3./JG51 Member
Posts: 1,625
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UpGrade
Apr 25, 2014 21:48:48 GMT -5
Post by Hackl on Apr 25, 2014 21:48:48 GMT -5
Amazing rig....Still have your old GPU... what type? Replacing first gen. I7 860 processor and ati 5870 graphics card.
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Hackl
3./JG51 Member
Posts: 1,625
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UpGrade
Apr 25, 2014 21:44:46 GMT -5
Post by Hackl on Apr 25, 2014 21:44:46 GMT -5
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Hackl
3./JG51 Member
Posts: 1,625
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UpGrade
Apr 25, 2014 17:45:03 GMT -5
via mobile
Post by Hackl on Apr 25, 2014 17:45:03 GMT -5
Stecher I went ahead and ordered that asus monitor. Amazon had it for $211.49 today and free shipping to boot. Too good to resist. Gotta sell a liver lobe now to pay for it all
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Hackl
3./JG51 Member
Posts: 1,625
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UpGrade
Apr 22, 2014 18:08:08 GMT -5
Post by Hackl on Apr 22, 2014 18:08:08 GMT -5
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Apr 22, 2014 13:00:36 GMT -5
I've been checking BOS, CLOD, and Hyperlobby for attendance a few times a day at various times. Not sure where everyone is going. Nothing really stands out as the go to place. Hyperlobby is showing steadily declining numbers nearly dead for 1946. BOS not that great and sporadic. CLOD is more consistent in 30's to 40's in numbers nightly but nothing super great as anticipated. Still probably the way to go for now. Maybe people are just doing lots of single player here and there? Very sad state of affairs
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Apr 16, 2014 21:53:39 GMT -5
Yeah those are weekday numbers.I've heard that there are way more on the weekends, Upwards of a 100. I think that ATAG even has a second server for over flow? I'll check it then too.
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Apr 16, 2014 20:58:03 GMT -5
Took a look tonight (Wed 4/16). 48/100 on ATAG the most most popular server. About a dozen servers listed with onzie toozies in them but ATAG is the place to go. Saw AKA Recon in there the night I was updating CloD (Monday). 35/100 that night. Recognized many others as well. This will be fun but will most likely be AirQuake type severs with no real organization or objectives like we have in GS currently. Supposedly work is being done towards that goal tho. Maybe in the next up coming V5.0 Mod...
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Apr 15, 2014 12:41:23 GMT -5
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Feb 16, 2014 16:04:42 GMT -5
I have a separate install of IL-2 that I use for HyperLobby so it is unaffected be any Ghostskies mods (which might be suspect???). I did what you said in conf.ini in console section. I only got a file that says log. Hope it is the same thing that you need. I got in Spits and 109s on HL just fine with only history mod on. This is the result below.... Hope it helps.
[16.02.2014 20:47:16] ------------ BEGIN log session ------------- OpenGL provider: Opengl32.dll OpenGL library: Vendor: ATI Technologies Inc. Render: ATI Radeon HD 5800 Series Version: 4.1.10666 Compatibility Profile Context Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Size: 1680x1050 ColorBits: 32 DepthBits: 24 StencilBits: 8 isDoubleBuffered: true
*** Looking for Advanced CPU Instructions... [x] PentiumPro [x] Multimedia (MMX) [x] 3D (SSE) [x] 3D (SSE2) [-] 3D (3DNow) ColourBits 32, ABits 8, ZBits 24
*** Looking for Render API Extensions ... [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette). [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays. [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization. [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization. [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization. [x] 'GL_ARB_multitexture' extension - Multitexturing. [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects. [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects. [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining. [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400% [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 16384 Maximum simultaneous textures :8 MaxAnisotropic (1.0 = none) : 16.000000 INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95 INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512 INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2 INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32
socket start connecting to 198.12.65.128:21055 socket channel '0' start creating: 198.12.65.128:21055 Initializing DirectSound capture device... Mixer not accessible...Ok. Creating capture (size = 32768)... Capture started !
socket channel '0', ip 198.12.65.128:21055, is complete created Chat: --- 3./JG51_Hackl joins the game. Chat: Server: Welcome 3./JG51_Hackl from Anchorage, United States,Server: HSFX v 7.0.1 Chat: --- checkTimeSpeed 8sec 10% Loading mission FBDj/Plattensee (HSFX7).mis... Total number of airports for loaded mission: 0 PBuffer: suitable formats: 42
Created a 256x256 RenderTexture with BPP(8, 8, 8, 8) Depth = 24, stencil = 8 PBuffer: suitable formats: 42
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8) Depth = 24, stencil = 8 Loading vertex/fragment programs: *579792928* *** Loading: [vpFogFar2Tex2D] *** Loading: [vpFog2Tex2DBlend] *** Loading: [vpFogFar4Tex2D] *** Loading: [vpFogFar8Tex2D] *** Loading: [vpFogNoTex] *** Loading: [vpFog4Tex2D] *** Loading: [vpFog4Tex2D_UV2] *** Loading: [vp4Tex2D] *** Loading: [vp6Tex2D] *** Loading: [vpTexUVTex2D] *** Loading: [vpWaterGrid_NV] *** Loading: [vpWaterSunLight_NV] *** Loading: [vpWaterSunLight_ATI] *** Loading: [vpWaterSunLight_FP] *** Loading: [vpTreeSprite] *** Loading: [vpTreeTrunk] *** Loading: [vpVAObjectsN] *** Loading: [vpVAObjectsL0] *** Loading: [vpSprites] *** Loading: [vpSimpleGL] *** Loading: [fpWaterSunLightFast] *** Loading: [fpWaterSunLight] *** Loading: [fpWaterSunLightBest] *** Loading: [fpCoastBump] *** Loading: [fpCoastFoam] *** Loading: [fpCoastFoamFast] *** Loading: [fpCoastFoamFarFogTex] *** Loading: [fpCausticSimple] *** Loading: [fpCaustic] *** Loading: [fpSprites] *** Loading: [fpObjectsL0] *** Loading: [fpObjectsL0_2L] *** Loading: [fpSimpleGL] *** Loading: [fpNearLandFog] *** Loading: [fpFarLandFog] *** Loading: [fpRiverCoastAA] *** Loading: [vpWaterDM_CPU] *** Loading: [fpWaterDM_CPU] *** Loading: [fpWaterDM_CPULo] *** Loading: [fpWaterLFogDM] *** Loading: [fpIceWater] *** Loading: [fpNearNoBlend] *** Loading: [fpNearNoBlendNoise] *** Loading: [fpNearBlend] *** Loading: [fpNearBlendNoise] *** Loading: [fpFarBlend] *** Loading: [fpForestPlane] *** Loading: [fpForestPlaneNoise] *** Loading: [fpForestPlaneEdges] *** Loading: [fpForestPlaneEdgesNoise] Load bridges Load static objects ##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim) INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0' INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0' INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0' INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0' INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0' INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0' INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0' INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0' INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0' INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0' Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
Time overflow (552): tickLen 45 warning: no files : music/takeoff warning: no files : music/crash socketConnection with 198.12.65.128:21055 on channel 0 lost. Reason: ObjState.finalize: Object of com.maddox.il2.ai.TDestroy NOT destroyed ObjState.finalize: Object of com.maddox.il2.ai.TDestroy NOT destroyed ObjState.finalize: Object of com.maddox.il2.ai.TDestroy NOT destroyed Capture stopped DSound capture finished.
[16.02.2014 20:49:56] -------------- END log session -------------
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Dec 3, 2013 18:43:57 GMT -5
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Dec 3, 2013 18:35:41 GMT -5
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Dec 3, 2013 0:27:42 GMT -5
Seahawks put the Aints in the saints tonight. Awesome game. They're off to SF next Sunday to put down the 40-nein-ers Be a good game also.
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Hackl
3./JG51 Member
Posts: 1,625
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HSFX 7
Dec 1, 2013 15:58:29 GMT -5
Post by Hackl on Dec 1, 2013 15:58:29 GMT -5
there is no question about it ..this last patch has really porked all the LW planes in favor of allied...period
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Nov 30, 2013 19:58:35 GMT -5
hanging out on GS TS willing to fly spits/109s if anyone's wants too
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Nov 25, 2013 22:39:01 GMT -5
9-Year-Old Girl Sings Opera on Holland's Got Talent (video) This little girl is absolutely astonishing. You have just got to listen to this. She is FANTASTIC 9-year-old Amira Willighagen blows away the judges and audience of Holland’s Got Talent by singing Puccini's ‘O mio babbino caro’ (Oh My Beloved Father). www.flixxy.com/9-year-old-girl-sings-opera-on-hollands-got-talent.htm
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Hackl
3./JG51 Member
Posts: 1,625
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Post by Hackl on Nov 25, 2013 13:43:52 GMT -5
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