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Post by Savage on Jan 6, 2015 11:31:21 GMT -5
From reading through this thread, there seems to be quite a few people clamouring for what Ghost Skies is going to provide. Pretty darn good timing, I'd say.
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Post by Savage on Jan 6, 2015 11:31:30 GMT -5
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Stachl
3./JG51 Member
Posts: 1,139
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Post by Stachl on Jan 7, 2015 19:31:36 GMT -5
Interesting, thanks. Let's hope so.
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Stecher
Administrator
Staffelkapitän
Hauptmann
Posts: 2,681
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Post by Stecher on Jan 9, 2015 22:39:41 GMT -5
What I worry about is that without some of the old GS systems we will have a mix of things that people like, but may also not. The whole part about not chasing an enemy back for 10 minutes to his base and strafing him, etc, is one area where our war may help. Not to say we didn't see it ever in old GS, but it was much less common than on public servers, because such an action was far more dangerous for you, and that mattered with one life. In the new GS, bases can also have a gazillion guns, so that will change your thinking on just how much you want to shoot that one guy. Also, with CLODs damage systems, many kills are had by causing damage which quickly ruins the engine in a few minutes. The instances of limping a damaged engine back to base for any significant distance or time is less common in CLOD than in old IL-2, where you often had to blow people apart to be sure they weren't going to make it home. So using ammo on a fatally wounded plane will be unnecessary to put him down, open you up to more attacks, and since ammo is a finite resource in GS, it will literally be wasteful for your team.
One suggestion for stats in that thread referenced one of the old GS scoring dynamics, where you don't get your kill points unless you survive. The new GS doesn't have this from the HR system. Pilot loss, while it will be significant, is just added in as a fixed value like everything else. I wish we could have it like the old one, to discourage suicide raids that promise a worthwhile score. At least we still have the one life policy, but that diminishes later into the mission. And there's no streak bonus to worry about in the long term.
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